﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;

namespace Passion3DProject.src.Cameras_Folder
{
    class CameraManager
    {
        #region Atributes
        /// <summary>
        /// Placa de Vídeo
        /// </summary>
        private GraphicsDevice graphicsDevice;
        /// <summary>
        /// Lista de câmeras
        /// </summary>
        public List<ThirdPersonCamera> cameras = new List<ThirdPersonCamera>();
        int id = 0;
        /// <summary>
        /// identificador da câmera atual
        /// </summary>
        public int ID { get { return this.id; } set { this.id = value; } }
        /// <summary>
        /// Câmera Atual
        /// </summary>
        public ThirdPersonCamera currentCamera { get; set; }
        /// <summary>
        /// Tipos de câmera
        /// </summary>
        
        #endregion

        #region Methods

        #region Constructor
        public CameraManager(GraphicsDevice graphicsDevice)
        {
            this.graphicsDevice = graphicsDevice;
            AddCameras();
        }
        #endregion

        /// <summary>
        /// Método que adiciona a câmera à lista de câmeras
        /// </summary>
        #region AddCamera's Method
        private void AddCameras()
        {
        }
        #endregion

        /// <Update s summary>
        /// Update da Classe
        /// </summary>
        /// <param name="gameTime"></param>
        #region Update's Method
        public void Update(GameTime gameTime,float playerRotationAngle, Vector3 playerPosition)
        {
        }
        #endregion

        #endregion
    }
}
